Gambling
Chicken Run
Keep running, collect multipliers, cash out before the crocodile snaps.
A viewer sends the chicken across the river with !chicken. Each column raises the multiplier and the danger of the crocodile snapping. Cashing out in time secures stake times multiplier, one step too far costs everything.
!chickenChicken Run
Preview coming
Features
// What's inside
01Crash ladder across the river, every step raises the multiplier
02Four risk levels: Easy, Medium, Hard, Hardcore up to 5000x
03EV-fair survival odds, RTP tuned to 95 percent by default
04Cash out in time or lose the stake on one step too many
05Crocodile snap, gold and green coins, golden-egg win splash
06FIFO queue serves several viewers one after another
07Custom multiplier table possible, the scene stays on screen permanently
How a round works
// Step by step
01
A viewer types !chicken <stake>, the stake is deducted
02
With !go the chicken moves one column further, the multiplier rises
03
If it doesn't survive the step, the crocodile snaps and the stake is gone
04
!cash secures stake times the current multiplier at any time
05
The last column pays out the maximum win automatically
06
If the active player hesitates too long, a timeout secures automatically
Chat commands
// What your community types
| Command | Who | Effect |
|---|---|---|
!chicken <stake> | Viewer | Start a run, the stake is deducted |
!chicken <stake> <risk> | Viewer | Pick a risk: easy, medium, hard or hardcore |
!go | Player | One column further, the multiplier rises |
!cash | Player | Secure the current winnings and pay out |
!chickenreset | Mod | Abort the running run, back to IDLE |
Key settings
// What you tweak in config.js
enableCost- Real points (on) or fun mode with no stake
chickenRisk- Default risk: easy, medium, hard or hardcore
allowRiskChoice- Viewers may pick their own risk
chickenMultipliers- Custom multiplier table, overrides the risk profile
chickenRTP- Target payout rate the odds are derived from
chickenMinBet- Smallest allowed stake per run
chickenMaxBet- Largest allowed stake per run
stepTimeoutSec- Time without input before it secures automatically
maxQueue- Queue size (0 = off)
sceneScale- Overall size of the jungle scene
Screenshots
// From the overlay